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Entity Assist

When you write a scene that mentions a character, a place, or any other entity, the details you put into prose rarely make it back into your world tracker on their own. Entity Assist closes that gap. It reads the scene (or a set of scenes), looks at the entity’s existing fields, and proposes values you can accept one at a time — never silently overwriting anything you’ve written.

Entity Assist is always opt-in. Nothing runs until you click a button. Every suggestion arrives with the snippet of writing it came from, so you can check before you accept.

Fill with AI — when you create a new entity from a scene

Section titled “Fill with AI — when you create a new entity from a scene”

While writing a scene, you can create an entity on the fly — say, a new character who just walked into the room. The quick-create dialog includes a Fill with AI button that reads the current scene and proposes values for the entity’s fields.

This is for the moment when you’ve described someone in your prose (“a wiry, grey-eyed scout in a dust-caked cloak”) and don’t want to retype that into the entity form. Fill with AI offers it back to you as one-click field values.

Suggest Updates — for entities that already exist

Section titled “Suggest Updates — for entities that already exist”

Open any entity’s edit page and you’ll see a Suggest Updates button next to Save Changes. Click it and Entity Assist looks across every scene that mentions this entity — not just the one you’re reading — and proposes new or refined field values based on what those scenes say.

This is for the moment when a character has been in twelve scenes, picked up a new title, lost a relative, and started carrying a different sword, and your entity page still says what it said three months ago.

Both flows produce the same kind of result: a panel of proposed field updates. Each row shows:

  • The field name (Title, Status, Description, …)
  • The current value in your form
  • The proposed value the AI is suggesting
  • A scene chip showing how many scenes the suggestion was drawn from — click it to see which ones and jump to any of them
  • Accept and Reject buttons

Accept writes the value into the form. You still have to Save the entity for the change to land — Entity Assist never writes to your world without one more click from you.

There are also Accept all and Reject all buttons at the top of the panel for when you want to move fast.

Choosing which scenes to read (Suggest Updates only)

Section titled “Choosing which scenes to read (Suggest Updates only)”

When you click Suggest Updates, a dialog opens listing every scene that has a confirmed mention of this entity, grouped by chapter or book. By default everything is selected. You can:

  • Untick individual scenes you don’t want included
  • Untick a whole chapter or book at once
  • Use Select all / Select none at the top

A scene only appears in this list if it has at least one confirmed mention of the entity (suggestions don’t count — confirm them in the scene editor first). If there are no confirmed mentions yet, the button is disabled and the tooltip tells you so.

A run can come back empty. Reasons you’ll see in practice:

  • Nothing new to add — the scene only mentions the entity in passing, or only repeats things already on the entity page.
  • No confirmed mentions — Suggest Updates needs confirmed mentions to know which scenes to read. Open the relevant scenes and confirm the mentions first.
  • Quota exhausted — you’ve used your Entity Assist allowance for the period. Wait for the reset or upgrade your tier.
  • The model refused — occasionally the model returns nothing usable; try again or switch model in model preferences.

The panel will tell you which of these happened, not just silently produce nothing.

FeatureWhat it doesWhen to use
Entity DetectionFinds which entities are mentioned in a sceneAfter writing, to link scenes to your world
Relationship SuggestionsProposes new or ended relationships between entitiesAfter writing, to keep the graph current
Entity AssistProposes field values for one entity (new or existing)When the entity card is out of date with the prose
AI SummariesProduces a recap of a whole sceneWhen you want a quick scan of what a scene covers

Entity Assist is the only one of these that writes onto an entity card. The others touch mentions, relationships, and summaries respectively.

Accepted suggestions appear in the form with the value the AI proposed — exactly as if you’d typed it. You can still edit it, replace it, or revert it before saving. The AI badge on the panel row stays in place after you accept, so you can scroll the panel and see what came from suggestions versus what you wrote.

Nothing about the suggestion is stored on the entity once you save — there’s no “this field came from AI” marker on the entity itself. If you want a record, leave a note in the entity’s description or use the scene chip on the panel to remember where the value came from.