Creating Entities
Entities are the building blocks of your world. A character, location, faction, magic system, or any concept you want to track is an entity in the knowledge graph.
Create a single entity
Section titled “Create a single entity”- Go to Entities in the world sidebar.
- Click Create Entity.
- Choose an entity type from the grouped dropdown (Core Entities, World Building, Narrative, Custom).
- Enter a name (required).
- If the type has subtypes, select one from the subtype picker.
- Fill in the dynamic form fields — these are determined by the entity type’s schema and layout rules.
- Click Save.
Your entity is now part of the knowledge graph and can be linked to other entities and mentioned in content.
Entity types
Section titled “Entity types”Each entity has a type that determines its available fields, layout, and behaviour. The types available in your world depend on the choices you made during the creation wizard and which domains are enabled.
Core types (always available):
| Type | Typical use |
|---|---|
| Character | People, NPCs, historical figures |
| Location | Cities, regions, buildings, landmarks |
| Event | Battles, treaties, cataclysms |
| Item | Weapons, artifacts, important objects |
Common types (enabled via wizard complexity tier):
| Type | Typical use |
|---|---|
| Organization | Guilds, governments, factions |
| Species | Races, creature types, lineages |
Genre-specific types (enabled by genre and wizard answers):
| Type | Typical use |
|---|---|
| Magic System | Magical frameworks, power sources |
| Technology | Inventions, machinery, science |
Domain-gated types (require specific domain enablement in world settings):
| Type | Domain | Typical use |
|---|---|---|
| Resource | Economic | Raw materials, commodities |
| Facility | Economic | Buildings, production centres |
| Market | Economic | Trading hubs, exchanges |
| Trade Route | Economic | Commerce paths, shipping lanes |
| Power | Magical | Supernatural abilities, forces |
| Belief System | Cultural | Religions, philosophies |
| Language | Linguistic | Languages, dialects |
Entity subtypes
Section titled “Entity subtypes”Some entity types have subtypes for finer categorisation. For example, a Character might have subtypes like Protagonist, Antagonist, NPC, or Historical Figure.
The subtype picker appears automatically when a type has subtypes. It supports two modes:
- Compact dropdown — for types with few subtypes
- Card grid — shows icon, label, and description for each option
Some subtypes may be hidden by default based on your world’s genre and complexity settings. Use the Show advanced options toggle to reveal them.
The entity form
Section titled “The entity form”The create/edit form is dynamically generated from the entity type’s schema and layout configuration:
- Tabs group related sections (e.g. Overview, Details, Metadata)
- Sections within tabs contain field groups
- Fields render based on their type — text inputs, rich text editors, entity reference pickers, date selectors, colour pickers, and more
The form respects visibility rules — fields can be shown or hidden based on subtype selection, other field values, or enabled features.
How data is stored
Section titled “How data is stored”| Category | What it includes | Storage |
|---|---|---|
| System fields | name, description, status | Top-level entity properties |
| Subtype | Selected subtype ID | Properties object |
| Custom fields | All type-specific fields | Custom fields dictionary |
| References | Entity references, location references | Separate references object |